• 4 minimum to play, 8 maximum
  • 2 people play in each game – teams may switch out players at any time
  • 2-3 matches per night, each game is best out of 3 games


Object of the Game:

  • Score points by throwing and deflecting the flying disc and hitting or entering the goal
  • Game ends when a team scores exactly 21 points or “chogs” the disc for an instant win
    • Players must get exactly 21, if you go over it reverts back to 17 points


Game Play:

  • Rock paper scissors to determine which team goes first
  • After the 1st game, the starting team alternates
  • The game is broken up into turns (equal number of turns for each team)
    • This does NOT apply in the case of an instant win
  • 2 people from the same team stand at opposing ends of the playing field
  • Each Turn:
    • 1 player throws the disk while the other player deflects it
      • The deflector can ONLY use ONE HAND to slam/redirect the flying disc
      • The deflector may NOT catch, carry or double hit the disc
    • The original deflector then throws the disc back to the original thrower from his end
      • The original thrower now becomes the deflector to complete their turn



  • NO points are awarded if the thrower goes over the line, or if the disc hits the ground before reaching the goal
  • 1 point – Dinger
    • The flying disc is deflected by your partner into the side of the kan
  • 2 points – Deuce (a.k.a. “direct hit” or “direct”)
    • The flying disc hits the side of the kan without help from the deflector
  • 3 points – Bucket
    • The flying disc is deflected through the top OR into the front slot
  • Instant Win – Chog
    • When a player throws the disc into the front slot (in the middle of the kan) WITHOUT help from the deflector
  • In the Event of a Tie
    • Each team has 1 more turn – the winner is the team that scores the most points
    • 1st team to exactly 21 points wins (no rebuttals)


**All teams make the playoffs at the end of the season (unless you forfeit 2x)**