One of our most SOCIAL sports is calling your name! Volo City offers Baltimore kickball leagues throughout the week at various locations throughout the city including Federal Hill, Canton, Hampden and more. Our coed kickball leagues in Baltimore are a great way to develop new friendships while having the time of your life! AND, your flip cup score at the bar counts towards the Baltimore kickball league standings! If that doesn’t scream “good time”, we don’t know what does!

You can join our extremely social Baltimore kickball league as a team, small group of friends or solo. Register today!

The Official Team of Volo City

Upcoming Kickball Leagues in Baltimore

How to Sign Up

COMPLETE TEAM
15+ PLAYERS
  • Minimum players for a full kickball team is 15. If you do not meet this minimum your team will be merged with free agents.
  • A Captain must create a team and all the team members must “join” the team. The Captain can pay for everyone or you can split up the fee among team members.
SMALL GROUP
2-4 PLAYERS
  • Yes! You can sign up together even if you do not have a full team!
  • Have Captain “create team” & Note Estimated Players
  • Teammates Join “team” (Before signup deadline)
  • Once Registration is closed we will merge you with other small groups and free-agents
FREE AGENT/SOLO
1 PLAYER
  • Signing up as a solo player is the best way to meet people in Baltimore!
  • We will place you with a small group and/or other free agents to form a full team after the registration closes.
  • If you have a friend that decides to sign up just have them note to be put on the same team as you!
CORPORATE/ALUMNI TEAM
FULL TEAM
  • Kickball FAQs

    What can I expect at a Volo Kickball League?

    A premiere, FUN experience! Plan to arrive at the field 10-15 minutes before game time to meet up with your teammates and get ready to play in your Volo kickball league. Once your game ends, the night is just beginning. Head to your sponsor bar to play your opponent in flip cup, take advantage of the player drink specials and socialize with your fellow kickball players.

    How competitive are the Kickball Leagues?

    We’re all about being social here at Volo! Volo Kickball Leagues are all about having a good time and meeting new people. We also offer a variety of dvisions depending on the specific league including A Division, B Division, and C Division. Shoot us an email if you have questions!

    How many people do I need for a full kickball team?

    15 players will consist a full team for traditional kickball and 18 players will consist of a full team for cup in hand kickball. If you and your crew don’t have a full roster, we’ll merge you with another small group. FYI – merged teams generally have extra players to protect against forfeits. If you’d like to make sure you have a larger or smaller team, you can register as a prepaid team which allows you determine the amount of players on your team.

    How much does it cost to join Volo Kickball?

    You can expect your Volo kickball league to be anywhere from $49-$89 per player for the entire season. Registration fees are dependent on location and day of the week, so be sure to check the league details carefully. After you sign up, everything else is taken care of for you. Your registration includes league shirt, referees, venue costs, insurance, equipment, prizes, league management and so much more!

    Don’t forget, when you sign up with Volo, your league registration helps provide free youth sports programs in Baltimore through the Volo City Kids Foundation. #playwithpurpose

    What are the Volo Kickball Gender Requirements?

    For traditional kickball, a full team consists of at least 15 players, 5 of which must be female. Teams will have 11 players on the field with a maximum of 6 males on the field. The minimum to play a game is 6 players, 2 of which must be female.

    For cup in hand kickball, a full team consists of at least 18 players, 5 of which must be female. Teams will have 12 players on the field with a maximum of 7 males on the field. The minimum to begin a game is 6 players, 2 of which must be female.

  • Volo Kickball Rules

    TRADITIONAL KICKBALL RULES

    11 v 11 including catcher

    • Minimum 6 players, 2 females
    • 6 males max. on the field
    • Kickball wins are worth 2 points, Flip Cup wins are worth 1 point

    *Playoff seating is based on TOTAL POINTS from the season*

    Game Play:

    • 1 bunt per inning – every bunt after counts as a foul ball
      • Bunts: ball that does not cross the imaginary line between 1st and 3rd bases OR at the ref’s discretion
    • NO leading off bases
    • NO stealing
    • Sliding is ALLOWED
      • At ref’s discretion – any slide that results in excessive contact with the defensive player will result in the runner being OUT
    • You CAN throw the ball at base runners but NO head shots
      • Head shots will result in a dead ball and all players will be safe
      • Players hit in the head get an extra base (UNLESS they duck into the head shot – considered out)
    • ALL pitches MUST be thrown underhand and slow pitch (no spin or bounce)
      • If excessive, the ref may ask you to switch your pitcher
    • 3 fouls is considered an out – NO STRIKES OR BALLS
    • No more than 3 males can bat in a row
      • Females can bat multiple times within the batting order to have 3-1 ratio but MUST bat in order in regards to other females
    • NO infield fly rule
    • Tagging up happens AS SOON AS the ball is TOUCHED, not caught (per MLB)

    Innings:

    • 7 innings in a game
      • UNLESS we reach 40 minute warning – both teams will be warned and the start of the next inning will be the final inning
    • Mercy Rule – lessens the chance of having blowouts early in the games (boring for everyone)
      • Max. 5 runs can be scored per inning (EXCEPT the last inning – no limit)
      • Games CAN end in a tie during the regular season
    • The losing team will ALWAYS bat first at the beginning of the LAST INNING (unlimited runs) – this limits blowouts by the winning team

    *Teams without the minimum players will forfeit after 10 minutes from their designated start time

    *Playoffs ONLY – At the beginning of each game, both teams MUST submit a written list of their batting order to the ref*
    **All teams make the playoffs at the end of the season (unless you forfeit 2x; flip cup and/or kickball)**

    Rules in Detail:

    THE PLAYING FIELD

    Field of play will equal the dimensions of a standard softball field.

    EQUIPMENT

    Volo Baltimore will provide equipment. This will consist of a red 10-inch playground ball, bases and cones.

    OFFICIALS

    Games will be officiated by an official referee or Volo Baltimore trained kickball referee. All of our referees are trained to call a fair and fun game of kickball. They are the final word on all game call decisions.

    Although the referees are there to call your games, please remember they are people too, just like you! So please treat them well, with respect and remember they are there to make sure you are having fun and playing a safe game of kickball. They ARE NOT your verbal punching bag after a bad day at the office.

    Only a team captain or co-captain may dispute a call with the referee. The referee has jurisdiction over the play and may penalize a player, including game ejection, for unsportsmanlike conduct. Ejected players may not return to the game and if necessary may be asked to leave the premises; don’t be a punk.

    PARTICIPANTS

    Players may only play on a team on which they are registered. Exception: You may function as a substitute player for another team if they are short a man or woman. This is ONLY valid during the regular season.

    Volo Baltimore reserves the right to suspend any player at any time for unsportsmanlike conduct, violation of any rules, for failure to pay appropriate dues or for being a general pain in the ass, without any refund whatsoever. Any team wishing to suspend any member for just reasons must do so on their own and provide Volo a written reason as to why. Again, no refunds. At the discretion of Volo, any member suspended may not in the future be allowed to participate in any further Volo events.

    REGULATION GAME

    A full regulation game shall consist of 7 innings. If a team is more than 10 minutes late, they must forfeit. The away team will get first at kick. Home/Away teams will be determined by one game of Rock-Paper-Scissors prior to the game.

    The game will be called in the event of uncooperative weather. The rules for game cancellation are defined by the schools/parks in which we play. Volo Baltimore will attempt to reschedule any canceled games. If a game is called due to weather and less than 4 complete innings have been played, the game is canceled and will be rescheduled (and replayed starting at 0-0, top of the 1st). If more than 4 full innings have been played, the final score will be the score at the end of the last complete full inning.

    Games CAN end in a tie (it happens) after the completion of 7 innings if the score is tied then the game is over and will be entered into the records as a tie.

    In rare circumstances, a game may run extraordinarily long and potentially infringe on the next games start time or on time limits of the field or facility. The ref and or host will warn both captains, prior to the start of the 6th inning, that the 6th inning will be the final inning, as opposed to the 7th.

    In the playoffs if a game is tied following the completion of 7 innings, we will play extra innings. After two extra innings, if the game is still tied, each team will remove one player from the field. If teams are tied following four extra innings, teams will remove an additional two players. Teams will then remove a person following each extra inning until there are the minimum players on the field.

    SPORTSMANSHIP

    Players should have no intentional or unwelcome physical contact with opposing players. Doing so will be considered unsportsmanlike conduct and it will be at the discretion of the referee to issue warnings or eject offending players. A player must make the referee aware if he or she feels any contact was unwarranted.

    Trash talking is permitted as long as it is not cruel, racially motivated, hateful, or a personal attack on another player. The trash talking should only be good natured and shall not be allowed to get out of hand. Threats of physical violence are in no way allowed. The team captain shall ensure that their players behave themselves.

    Due to Baltimore City regulations, consumption of alcohol on some fields is strictly prohibited. If a person is seen consuming alcohol on the field, that person’s team immediately forfeits that day’s game and may, at the discretion of Volo Baltimore, be removed from the league.

    PITCHING/CATCHING

    The pitcher must plant their foot on the pitching strip as they wind-up to pitch. No running up to the strip to launch a pitch. All pitches must be UNDERHANDED at a reasonable speed– no overhand or sidearm. When pitching, the ball must not be spun or bounced.

    The ball must cross the plate within a foot on either side. The ball may not be more than 1 foot off the ground as it crosses the plate (bouncy).

    The pitcher must stay behind the pitching strip until the ball is kicked. Failure to do so results in a repitch. All infielders must stay behind the imaginary line stretching from first to third base until the ball is kicked. Failure to do so results in a repitch.

    The catcher may field up to the plane of the home plate before the ball is kicked, however the catcher shall not interfere with the kicker in any way. Failure to abide by this rule results in a repitch.

    KICKING

    All kicks must be made by the foot (Duh!). All contact BELOW the knee is considered a kick. Anything hit at the knee or above is considered a foul.

    All kicks must occur at or behind home plate. Both feet must be on or behind home plate at the time the ball is kicked. If one or more feet are in front of home plate at the time the ball is kicked, it is a strike and the kick is called back (if such a kick is caught on the fly, it is an out).

    A bunt is defined as a kick that does not travel further than first or third base. A bunt is determined by the referee but will be defined as any kick that does not make it past or have the momentum to travel past the third base-first baseline.

    Any fair kicked ball that travels outside of a reasonable area of play will result in a ground rule double. This doesn’t pertain to the unlikely event of a home run kick; rather it pertains to fair balls that then bounce over a fence.

    When playing indoors, all ceilings, walls, light fixtures, nets that are in the field of play will be played as a part of the field of play and all balls are live off these fixtures. If a ball hits any of the previously listed fixtures in foul territory prior to the ball entering the field of play the ball is dead and is ruled a foul ball. If a ball is fair but gets stuck in a bleacher, ceiling fixture etc, the ball is dead and ruled a ground rule double.

    RUNNING

    Runners must stay within the baseline. Fielders must stay out of the baseline unless they are attempting to tag a runner out or catch the ball. Fielders trying to make an out on base may have their foot on the base but must lean out of the baseline. Runners unfairly hindered by any fielder within the baseline shall be safe at the base to which they were running.

    Neither leading off base, nor stealing a base is allowed. A runner may only move off his/her base after the ball has been kicked. And you can’t pass the runner in front of you. Nor can you pick up the runner in front of you and carry them. (Although that would be kinda cool). These are outs.

    Hitting a runner with the ball above shoulder level is NOT allowed. Any runner hit above the shoulders is safe and advances one base.

    Exceptions: If the runner intentionally uses his head to block the ball. The runner is out. If the runner is ducking, diving or sliding (i.e. attempts to dodge the ball) and is hit in the head because of this, he/she is out.

    If a kicked ball is caught on the fly, runners must tag their originating base (on or after the moment the ball is first touched by a fielder) before running to the next base.

    Only one base on an overthrow is allowed to the runner. The one base is not automatic and the runner must take the risk of being made out. The one base is only available before the play ends.

    FOULS

    A foul is:

    • a kick landing out of bounds. The foul is determined by where the ball lands not how it travels to get there. Remember that if such a kick is caught on the fly it is an out
    • a kick landing inbounds, but traveling out of bounds on its own before reaching first or third base. (Any ball touched by an in-bounds fielder is automatically in play)
    • a ball that is tipped while being kicked but continues to travel behind the kicker; ; but if such a kick is caught on the fly it is an out
    • a kicker touching (or kicking) the ball twice while on or behind home plate (i.e., in foul territory); but if such a kick is caught on the fly it is an out
    • Any foul that hits a tree or other outside object is a dead ball and not illegible to be caught for an out. The ball remains a foul.
    • Three fouls is an out

    OUTS

    An out is:

    • a count of three fouls
    • a runner touched by the ball at anytime while not on base (unless a head shot)
    • any kicked ball (fair or foul) that is caught before it hits the ground
    • a ball tag on a base to which a runner is forced to run
    • kicking out of order
    • a runner leading off the base or stealing
    • a count of three outs completes the team’s half of the inning

    BALL IN PLAY

    Once the pitcher has the ball in control and is within 5 feet of the pitching strip, the play ends

    Any rule or situation not expressly defined here will default to MLB rules. At the end of the day, these calls will be made by the head ref. Whatever their call is, it stands.

    CUP IN HAND KICKBALL RULES 

    12 v 12

    • 12 players max on the field, 1 catcher
    • 7 males max. on the field
    • 6 minimum to play, 2 females
    • Kickball wins are worth 2 points, Flip Cup wins are worth 1 point

    *Playoff seating is based on TOTAL POINTS from the season*

    Game Play:

    • NO bunting – bunts are a foul ball
      • Bunt: ball that does not cross the imaginary line between 1st and 3rd bases OR at the ref’s discretion
    • NO leading off bases
    • NO stealing
    • Sliding is ALLOWED
      • At ref’s discretion – any slide that results in excessive contact with the defensive player will result in the runner being OUT
    • You CAN throw the ball at base runners but NO head shots
      • Head shots will result in a dead ball and all players will be safe
      • Players hit in the head get an extra base (UNLESS they duck into the head shot – considered out)
    • ALL pitches MUST be thrown underhand and slow pitch (no spin or bounce)
      • If excessive, the ref may ask you to switch your pitcher
    • 2 fouls is considered an out – NO STRIKES OR BALLS

    Innings:

    • 6 innings in a game
      • UNLESS we reach 45 minute warning – both teams will be warned and the start of the next inning will be the final inning
    • Mercy Rule – lessens the chance of having blowouts early in the games (boring for everyone)
      • Max. 5 runs can be scored per inning (EXCEPT the last inning – no limit)
      • Games CAN end in a tie during the regular season
    • No more than 3 males can bat in a row
      • Females can bat multiple times within the batting order to have 3-1 ratio but MUST bat in order in regards to other females
    • The losing team will ALWAYS bat first at the beginning of the LAST INNING (unlimited runs) – this limits blowouts by the winning team

    Cup in Hand:

    • All active players (all defensive fielders and offensive kickers/runners) MUST have liquid (ANY liquid allowed including water) in their cups ABOVE the designated line (2nd groove in a standard Solo cup)
      • If a fielder makes a catch/gets the offensive player out in any way BUT loses too much liquid from their cup (under the designated line) – that offensive player is SAFE
      • If a fielder makes a play for an out/outs is found (by the ref) to have less than the designated amount of liquid, the player who got out goes back to the closest base they were on prior to getting out
      • A fielder CANNOT place their cup in their mouth/armpit/etc. or set/drop their cup to make a play (if this happens, the play is dead and the offensive player is safe/given the next base)
      • If a fielder makes a play WITHOUT A CUP IN THEIR HAND the runners get the next base or the base they were running towards
      • If a runner’s liquid level falls below the line, that runner is OUT
    • Teams MUST have a designated refill person ready to refill teammates cups – keeps pace of the game
    • Amazing play: the ref can deem an AMAZING play that supersedes the designated liquid line rule and the out remains (this is very rare)
    • If a Volo Baltimore staff member or ref deems a player TOO UNRULY, they can tell the player to continue with WATER ONLY (failure to comply will result in this player being ejected from the league)

    *Teams without the minimum players will forfeit after 10 minutes from their designated start time

    *Playoffs ONLY – At the beginning of each game, both teams MUST submit a written list of their batting order to the ref*

    **All teams make the playoffs at the end of the season (unless you forfeit 2x)**

Basics

  • The season lasts 6 weeks + playoffs, all teams make the playoffs (unless you forfeit 2x)
  • This is a flip cup league too and flip cup counts towards your overall standings.
  • Drinking of beer and/or alcohol is not required to play flip cup.
  • End of season tournaments for both kickball and for flip cup.
  • Kickball wins are worth 2 points in the standings, flip cup games are worth 1 point. Each team gets a BOGO pitcher coupon each week to use at the bar for flip cup.
  • 7 inning games or 40 minute timed game, whichever comes first.
  • Weekday games are played between 6:15-10:00 p.m.
  • Weekend Games are played between 11:00 a.m. – 5:00 p.m.
  • Click here to view full rules

Player Perks

Players registered with Volo City Baltimore kickball leagues enjoy player perks such as:

Post Game Social

We are known as the most social league in Baltimore and that’s because we care about the bar experience!

What to expect at the bar

  • Food & Drink Specials
  • Dedicated space & reserved tables for your Baltimore kickball league
  • League staff at the bar
  • When possible, multiple sports will go to the same bar so you can meet lots of new people!

Contact Us

For assistance and inquiries about scheduling, rules, and officiating, contact us at baltimore@volocity.org!

To learn more about Volo City, read About Us or our Frequently Asked Questions.